![]() WhileDBS: Broly was intended to take place during the anime’s storylines that follow the end of the anime (and will probably be adapted when the anime starts back), whereas Super Hero still skips ahead quite a bit. This is the second movie that happens after the ending of the anime following DBS: Broly, which invented the iconic Legendary Super Saiyan Broly as an canonical character. Regarding crashes, I had a few but nothing terrible I would say.It’s finished!Dragon Ball: Super Hero is the latest film in Akura Toriyama’s Long-runningDragon Ball series, released in the United States. I did some research and Mobile ASW is a new method applied directly in the headset which is able to guarantee framerate even if there are bandwidth problems in the signal transmission: I confirm all your settings but I’m pretty sure that Mobile ASW did a big difference with micro stuttering. We better have a (real) day one patch coming. My career mode crashes immediately on loading the next event. Now even playing in 2D it crashes CONSTANTLY. It looks amazing and runs very well until it doesn't. I also highly recommend setting Encode bitrate to 250-300. This can cause severe issues with games like this. However, the related setting that is for sure for PC VR is towards the top Asynchronous Spacewarp" should be set to disabled. for the debug tool "Mobile ASW" will make no difference as far as I am aware. You can attempt to adjust the scaling in the F1 VR settings tab as well (be sure to select override SteamVR there as well)Īlso. Originally posted by psyconius Cthulhu:Make sure SteamVR scaling/super sampling is set to default (1.0x). Good luck to all of you and have a great F1 time in VR!!! Go, Ferrari, go!!! In particular, you can reduce resolution in VR settings up to 100 and increase graphical setting to High or Very High (Very High is still pretty fluid for me but gives me crashes. ![]() Start from here and adjust to your need / specs. Also, some says it's better to turn off stencils In the main page, select "Low" as the graphics presetĨ) F1 22 VR Settings: Put resolution to 180. In the video settings, select Sharpening TAA + Fidelity as the Antialiasing method (best one by far), 16x Anysotropic filtering and set Dynamic resolution to "On" in "Balanced" mode with 50 as minimum resolution. I also disabled SteamVR home but I don't know if it makes a differenceħ) F1 22 Graphics menu: Set gamma to 70 (much better colors). Under Oculus Link set "Encode Bitrate" to 400, "Link Sharpening" to Enabled, "Mobile ASW" to EnabledĤ) Nvidia Control Panel: Set "VR prerendered frames" to "Application controlled"ĥ) Steam: Select F1 22 properties and deselect both "overlay" and "cinema mode", under "General"Ħ) Steam VR: In video options, put resolution to 100%. Here we are with the settings, you need to change things in many places:ġ) Oculus Quest 2: Disable AirLink so you can play with the Link cable (image quality is much better)Ģ) Oculus App: Set 72Hz refresh rate and automatic resolution (in my case it's 4128x2096)ģ) Oculus Debug Tool (you can find this app in C:\Program Files\Oculus\Support\oculus-diagnostics): Set "PC Async Spacewarp" to Disabled. Please, DON'T GIVE UP and try to give it a shot, it's well worth. So, this post (continuously updated) is for everyone out there who is having the same issues. By tweaking some settings I was able to fix it all and turn F122 into one of best / most polished VR games ever made. Image was blurred, head movement was stuttering, I had many crashes. Hello, my first experience with F122 in VR was bad.
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